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Escape room: The Museum Mystery

A detective escape room for grades 4–6: a painting has vanished! Decode a number note, count the visitors and use a suspect table.

Grades 4–6Medium25–30 minutes

The story

This morning the museum guard found that the painting “Cat at Sunset” had vanished from the wall! You are the detectives. Gather clues, crack the cipher and find out who took the painting, and where to.

Don’t worry: nobody was hurt, and it looks like someone simply “borrowed” the painting.

4 story stations · online you can pick a level that adds more locks.

Run it at home or in class

What to prepare

  • Station sheets
  • A printed suspect table for each team
  • A magnifying glass (for atmosphere)
  • A sealed envelope with the solution

Tips for the facilitator

  • Print the suspect table with “glasses” and “sketchbook” columns so pupils can mark ✓ and ✗.
  • Hide a printed “painting” of a cat in a corner of the classroom labelled “Studio”.
  • At the end, discuss: how could Nora have asked for permission first?

Difficulty level for “The Museum Mystery”

The story clues stay the same on every level; harder levels add more locks in between. You can ask for a hint at every stage.

🖼️ The Museum Mystery

This morning the museum guard found that the painting “Cat at Sunset” had vanished from the wall! You are the detectives. Gather clues, crack the cipher and find out who took the painting, and where to.

Grades 4–6Easy15–25 minutes

0 of 6 stages solved

Stage 1: The visitors’ book

1/6

In the morning 12 visitors came into the museum. Then 5 left, 3 more came in, and finally 4 more left.

Facilitator guide: 🖼️ The Museum Mystery

What the room practises

Running totals, a letter-number cipher and a logic table.

The 4 stations (without the answers)
  1. The visitors’ book: How many visitors are still in the museum?
  2. The coded note: Which room of the museum does the note lead to? Write the word.
  3. The suspect table: What is the number of the person who took the painting?
  4. Closing the case: What is the envelope code?

Preparing and printing

On the easy level the printed kit has 7 pages: a facilitator sheet with the opening story, the setup list and every answer, plus an A4 card for each of the 6 stages. Besides printing, get ready: a magnifying glass (for atmosphere) and a sealed envelope with the solution.

Most important: Print the suspect table with “glasses” and “sketchbook” columns so pupils can mark ✓ and ✗.

Age and group size

Best with teams of 3–5 children. In a class or a big party, print a kit per team and run the room in parallel.

Giving hints in this room

Online the hints open one at a time; in the printed kit they sit in the facilitator table next to each answer. Give the first hint after a couple of minutes of silence, not at the first wrong guess.

Frequently asked questions

What age is “The Museum Mystery” for, and how long does it take?

It was written for grades 4–6, at medium difficulty, and usually takes 25–30 minutes. It has 4 story stations, and online you can choose between three difficulty levels that add more locks.

What do I need to run “The Museum Mystery”?

A printer and these props: Station sheets; A printed suspect table for each team; A magnifying glass (for atmosphere); A sealed envelope with the solution. The printable kit includes a facilitator sheet with every answer and a card for each stage.

What if the players get stuck?

Every stage has graded hints. Online they open one at a time; in the printed kit they sit next to each answer on the facilitator sheet. The first hint never gives the answer away.

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